Lately, i’ve been trying to render this Batgirl Model using Blender Internal (I’m more familiar with using that than Cycles, which I’m currently in the process of learning.), however I’ve run into a bit of a snag.
While every other part of the model looks fine when rendering, the cape for some reason doesn’t want to render correctly. I’ve narrowed the problem down to the Backface culling and implemented this simple node setup on both parts of the cape. However, when I render this using the node setup, it comes out like this.
I don’t know why, but for some reason the transparent parts of the Inner Cape (The black parts at the Bottom of the image) are visible, when they shouldn’t be and despite my every effort at finding a solution, I cannot fix this problem.
This download link contains the .Blend, Textures and OBJ file that I am using. If anyone can tell me the solution I’d greatly appreciate it.