Hello, I’ve recently been trying to get brushwork out of Hammer and into Blender 2.64, to use as size references when making environment props.
I asked in the Mapping section about this, and they pointed me towards Crafty. I’ve made a a set of brushes that fit my needs in Hammer, which I’ve gotten working in Crafty’s model viewer. Then I used Crafty’s export function to get them into .obj format.
The problem comes when I try to import those .obj files to Blender. They just don’t appear. An object origin point appears, but no mesh geometry. Some objects appear in the Outliner window too, but I’m not sure if they’re relevant. (pic here from a default file, after deleting the default cube)
Does anyone know how to resolve this?