Hello, I’m trying to port the csgo deagle into gmod. I’ve imported the model into source filmmaker and exported the inspect animation. I then imported it into blender and it appears that the rotation of the bones are in the wrong position. This is how it looks like
From what I did with the idle animation I had to rotate it into the correct position for each frame, but that idea seems tedious as hell! Considering that the inspection animation has like 100+ keyframes. Is there a way to precisely place the bones into the correct position? Or do I have to do what I did before with every frame.