(Blender) Rig causing model to bend when rotated

I modeled an simple-looking mini uzi and applied an armature with three bones (control, clip, and slide) to it. It works fine when I translate the bones, but rotating them causes this to happen.


Can anyone explain why this is and how to fix it?

Each bone is trying to move the whole thing. What’s your rig look like?




Well there you go. Remove the Slide and Clip parts from Control.

Removed the slide and clip vertex groups from control, but it still gets all buggy when I rotate

Fixed, I had the numbers in the scale panel under “transform” messed up. Don’t know how that happened, but it’s good now.