Blender: Rigging TF2 weapon with Valve skeleton

Hi, I’m making a weapon for submission to TF2 workshop. I’ve done bit of work (I created a Mesh, optimized it) and now I want to rig it and animate it. I have small problem with rigging. I don’t want to rig it with deformations (like characters) but like parenting objects to the bone but I want my whole weapon as ONE object, not separated and here’s problem. If somebody understand me and can help me please do it asap. Thx in advance :slight_smile: