Blender .smd model animations rotated on import?

This is a little hard to explain, but I’ll try to make it simple.

I’m trying to import a Source engine model to be used in a Unity 3D project of mine as a place holder.

I have the official .smd importer tools for Blender, and know how to import models and what not.

The problem is, in Unity, when playing one of the model’s animations, it rotates 90 degrees.
After some puttering around. I can’t figure out how to rotate the ANIMATION to fit the model.

Here’s some screen shots I took to better explain my problem.

http://blenderartists.org/forum/attachment.php?attachmentid=291812&d=1393368317&thumb=1http://blenderartists.org/forum/attachment.php?attachmentid=291813&d=1393368317&thumb=1

When I go to Edit mode, it sets it to the default position, but when it plays an animation, it rotates it?

Is there a way to fix this, or rotate all the animations to fit the default position?

If anyone knows how to fix this, PLEASE say so! I’ve been ripping my hair out trying to fix this…

Ah shiit.

Bump?

Also a slight update.

It seems to be between Edit mode, and Object Mode/Pose Mode, its like it goes back to T pose, and if I rotate it, both edit and pose/object mode get rotated, I’m basically trying to line up the T pose, with the animations.

halp.