Blender texture problem.

Okay, so I’ve been trying to get some N64 models using 1964 and lemmys’ plugin and that’s worked fine. However, when I import the wrl file to Blender 2.6 there’s… um

A little issue with textures? I don’t mean them being repeated in places, I know about that but the textures being inside out.

I’ll admit, I’m a bit dumb and know very little about the newest blender but is there a way to flip faces or something to make textures show on the outside of the model instead of inside?

If there isn’t then, well just let me know in that case too…

Try going into Edit Mode, then select all by pressing A.

Go into Mesh on the bottom toolbar, go into Normals, then “Recalculate Outside”.

Alternatively you can press Ctrl + N after selecting everything.

Tried “flip normals” and that seemed to do the trick fine. However now I can’t seem to get the textures into one image. For some reason even the older versions of blender I’ve downloaded again are missing the Consolidate image option, which is the only one I actually want…