Recently I have been working on a Companion Cube project and when texturing on the hearts onto the circles everything when fine and it looked like this:
However the cylinders with the hearts on are not linked to the rest of the cube. When I link them they don’t look the same due to how they are mapped onto the cylinders. Ends up looking like this:
I get other assorted results too. I don’t really want to unwrap this as a single object and put the hearts on that way.
Is there anyway to join the cylinders to the cube and keep the texture mapping the same on the cylinders?