so yeah i am trying to re-work an existing model on the sfm lab website and im sorry if i sound dum but i am basically new at messing around with Crowbar, and Valve tools, or even modeling in general…
So first i began to replace the old ugly feets of the model with an other existing model to try, weight painted them, compile it back and launch sfm to see how it goes.
Ignoring the texture holes the new feets seems to be stretch a bit down so i checked back on blender but not seeing anything wrong with the .smd file i was working on
i loaded the .qc file and the problem seems to be coming from the “VTA vertices” branch were i can see like the phantom of the old feets made of tons of vetices dots,
and the feets rig follow too like it never changed.
Isn’t it a way the “re-bake” the VTA vertices to match the new feets ?
Feel free to throw your knowledge about the matter because i am totally lost :pudge:
PS: I apologise for my bad english