hello. long-time rust owner and player here. i’ve actually adopted a new account because i forgot my old credentials. anyways, i have taken a step back from the game. i decided that i did not want to burn myself out before the game was actually nearing completion. i took my leave of absence around the time that the hacker scourge took place (before experimental.)
however, i have followed the game closely since then. i have seen gary’s idea that a blueprint system would be implemented (one in which blueprints would be made global and sold on the steam store.) i also noted the reasoning: that new players on servers would be incapable of establishing themselves.
however, i fail to understand this logic. it is not impossible at all to accumulate wealth in a populated server and challenge established players. in fact, one could argue that a majority of the fun in the game revolves around the danger of dealing with the better equipped, or avoiding them long enough/living in hiding for enough time to be able to rise up and challenge them. as a player with a full time job, i found a lot of difficulty against all-dayers (people who would sit in game all day and play, obviously.) however, i got a lot of enjoyment out of being able to defeat them even with my considerable lack of play time. simply put, i was able to succeed just as well as them because i was a better player than them. it does take a lot of skill and knowledge to get good and become successful at rust–to be stealthy and careful, to acquire wealth in spite of the constant danger and player threat. why take that element out of the game? why let people buy their ways to equality? in doing so you also devalue the skilled players.
before i get tl;dr, my suggestion is to add a space of neutrality, perhaps one which is guarded by unbeatable npc’s. you draw your weapon? you die almost instantaneously. make it so that players can only spend a certain amount of time here, or so it is only open in the daytime (at night you must leave. obviously to avoid people camping inside.) this could be an in-server “marketplace” where new players could congregate to sell resources for blueprints, and where all players in-game could go to trade or socialize. i’ve seen people argue that a marketplace is needed because trading will never happen due to KOS. but most disagree with the marketplace, it seems. so why not make it a mechanic that exists in-game? i guarantee that in almost every server, a meta game would develop around such a zone. people would run convoys, work as hired escorts, travel to trade and work to defend/rob those exiting the trade zone.
just a thought.