Entering for the first time, yay.
[release]Oh look, it’s Bomberminge! It’s like a remake of Bomberman, except it has mingebags instead, how exciting, yay.
Okay, so right now the gamemode is in a pretty early state due to exams, so it doesn’t look all fancy and all yet.
For those who have been living under a rock and don’t know what Bomberman is, the aim of this game is to make your way through a bunch of destructible walls using bombs, and blow up every other player there. That’s a simple concept, but with powerups, special bombs and shit like that, it gets pretty addicting after a while.
Added some new bomb types and powerups.
Added the Gmod equivalents of the bomb kick, bomb punch and bomb throw from Bomberman.
Some of the special bombs in action.
Done a few powerups (and powerdowns), a new, smaller map, and ported it to Fretta. The round system is pretty convenient, though there is a bunch of stuff that I need to fix in order to get it to work as I want.
Bomberman hat, yay.
Hooray, just finished my library for rendering and animating props made out of several models. Here are the classic bombs, note that only HL2 props have been used there.
Also, remote controlled bombs!
I’m only using gm_construct for testing purposes, because it’s convenient whenever I need to play around with props and find a proper design for every different type of bomb.
Right now, I don’t have much to show you, but it’s better than nothing, isn’t it.
I’m planning on adding a bunch of powerups from various Bomberman games, and of course, spice everything up with extreme mingetastic special bombs as well. Might take a while, but I think I can have something fun and playable till the end of this month.