I’m trying to create a viewmodel that I can attach my weapons to without having to make multiple c_ models, but the latest problem I’ve encountered is getting the model to attach to the arms skeleton in blender.
They bonemerge fine in game:
The root bone is ValveBiped.Anim_Attachment_RH:
I created the ValveBiped.Anim_Attachment_RH bone (parented to ValveBiped.Bip01_R_Hand) in my arm skeleton, it’s just when I import the sword the mesh doesn’t move to where its root bone is.
As you can see, the bone isn’t erased or moved to the origin of the sword.