I am currently working on porting the Handyman from BioShock Infinite to the Source engine (in this case Garry’s Mod). The model comes with the default bones of the Handyman
and I do not want to remove them and rig them from scratch. I would like to know how to pivot the bones to be the same rotation/orientation that the Valve Biped uses so that people
can actually be able to finger pose the model. I know it’s possible because one of my friend does this to alien player models and they same to work fine
(I can’t ask him for help because his time is 6 hours ahead and he doesn’t go on Steam often).
Any help will be greatly appreciated!