Alright, so I am very new to the modeling game, and I’m not even modeling, I’m porting from another game. I spend hours setting up the skeleton, weighting it to “perfection” (as in autism), and I’m finally satisfied how it looks in blender. Every joint bends properly, bones function great. Then I compile it into a playermodel… Once I get in game, the bones obviously move to the animation of gmod, or whatever. And it’s a complete fuck fest of just bones being rotated wrong, not in the right position so it stretches just enough to look distorted. Then I spend countless hours rotating the bone and/or moving it slightly, re-compiling, re-loading the game. “Oh it made it worse” or I guess a slightly better scenario “I made it 1 stage less cancer”. It takes hours guessing and checking the bone position to see if it looks right in game, because it works fine in Blender.
So I guess my question is: Is there a faster way of doing this? Possibly be able to move and rotate the bones “live” to a gmod standing animation or something, so I can at least adjust the location/rotation of the bone to look normal?
Thanks for any tips or help you can offer, it will be really appreciated.