Bones control

How can i phisicaly through code control ragdol bones(movement relatively other bones or world)? main question are there in lua such functions?

what

**[Entity.GetPhysicsObjectCount

http://wiki.garrysmod.com/favicon.ico](http://wiki.garrysmod.com/?title=Entity.GetPhysicsObjectCount)**
**[Entity.GetPhysicsObjectNum

http://wiki.garrysmod.com/favicon.ico](http://wiki.garrysmod.com/?title=Entity.GetPhysicsObjectNum)**
**[PhysObj

http://wiki.garrysmod.com/favicon.ico](http://wiki.garrysmod.com/?title=PhysObj)**

That’s should be enough to get you started.

Thanks!