Bones seem offset after Blender export

I’m working on a SWEP with a custom viewmodel. I have my animations done for the most part, however when I export the model and use it in-game, the fingers on the right hand aren’t correctly placed after I compile and view it.

Here’s some images:

(Blender View left) (HLMV View right)

Has anyone else had this issue?

I’m using Blender 2.83.13, Blender Source Tools 3.1.1, and Crowbar 0.71

Where did you get the hands reference? Make sure the bone rolls for the hand are equal it you’re intending on C_model

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I’m using “Max’s hands”, referenced from this guys very old video.