I’m working on a SWEP with a custom viewmodel. I have my animations done for the most part, however when I export the model and use it in-game, the fingers on the right hand aren’t correctly placed after I compile and view it.
Here’s some images:
(Blender View left) (HLMV View right)
Has anyone else had this issue?
I’m using Blender 2.83.13, Blender Source Tools 3.1.1, and Crowbar 0.71