botch: Added ShadowSize to Projected and Direction light ..

Revision 876
Added ShadowSize to Projected and Direction light entities to control the shadow resolution size per-lightChanged Files:
[ul]
[li]trunk/Source/deferredpipeline/CDeferredPipeline.cpp[/li][li]trunk/Source/deferredpipeline/CDeferredPipeline.h[/li][li]trunk/Source/entity/Entity/Light/Ambient.cpp[/li][li]trunk/Source/entity/Entity/Light/Directional.cpp[/li][li]trunk/Source/entity/Entity/Light/Point.cpp[/li][li]trunk/Source/entity/Entity/Light/Projected.cpp[/li][li]trunk/Source/public/IWorldLight.h[/li][/ul]
Committed By Agop Shirinian