botch: Fixed player join bug, players join AFTER setup is..

Revision 1021
Fixed player join bug, players join AFTER setup is called now (causes issues in derived classes)
Enum defining
player class
player control functionChanged Files:
[ul]
[li]trunk/Source/Worlds/SquirrelWorld/BaseScriptEntity.cpp[/li][li]trunk/Source/Worlds/SquirrelWorld/BaseScriptWorld.cpp[/li][li]trunk/Source/entity/sc_entity.cpp[/li][li]trunk/Source/networking/networking.vcproj[/li][li]trunk/Source/public/IPlayer.h[/li][li]trunk/Source/public/ISquirrel.h[/li][li]trunk/Source/public/ISquirrelObject.h[/li][li]trunk/Source/public/SquirrelBinding.h[/li][li]trunk/Source/squirrel/CSquirrel.cpp[/li][li]trunk/Source/squirrel/CSquirrel.h[/li][li]trunk/Source/squirrel/CSquirrelObject.h[/li][li]trunk/Source/squirrel/class/sc_vector.cpp[/li][li]trunk/Source/world/World/BaseWorld.cpp[/li][li]trunk/Source/world/World/BaseWorld.h[/li][/ul]Added Files:
[ul]
[li]trunk/Source/networking/sc_player.cpp[/li][/ul]
Committed By Garry Newman