Breakable Props

Is there a way to make any prop breakable with a given amount of health?

Entity:SetHealth()

That’s incredibly unhelpful.

Use the Conna’s Breakable tool, i bet you can look trough the code there to check how he did.

Mind the other posts, if the prop’s model is compiled to be breakable (wood etc) the you’ll just use a prop_physics. Otherwise, you’ll need to create a func_breakable and set health keyvalues.