This is more of a discussion for the roleplaying maps for Garry’s Mod.
Most, if not all roleplaying maps have breakable windows.
Now this might add realism to the map and the roleplaying, it can also be annoying for those who are being annoyed by bad roleplayers.
A lot of people (Including me) do their best to block the windows so that they can’t be broken. (some just slam a prop against the wall… but thats not the point.)
Therefor, should the windows in the roleplaying maps be breakable or unbrakeable?
Realism Vs. Functionallity
(really no one wants constantly broken windows)