Greetings. I’ve made smooth rig for a playermodel and it looks fine in Max, but Source seems to ignore the weighting applied to Spine, so this is overly confusing. Just compare these:
Last time I had the same problem with Spine1 when Spine2 ignored weighting applied to the former bone.
Is there any way to get this solved apart from re-rigging it (I wouldn’t even know to which bone now)? Thanks in advance.