normaly you should use ent:GetPos()
but as it seems, when i use it at brush based entitys, it dont work it returns vector(0,0,0
made brush whit trigger matrial, then tie to entity and then enterred my entity name.
it works since perfecly,
but now i need to get the pos of that entity, else i would need to make an keyvalue wich contains the text x y z but to do that in 17 maps for about 10-40 entitiys, a BIT hard.
and there should be an easy way
any one know this?
to hard i guess?