Brush models limit

I getting error “Too many brush models in map, max = 1024” while compiling map.
I know why, but i have some questions about it:

  1. How do i check how much brush models i have on map?
  2. Is func_detail affect on this number?
  3. There is any parameter to ignore limit?

[editline]26th April 2015[/editline]

Oh lol, now Hammer stoped compile Brush models at all. :\

I believe that func_detail doesn’t count towards brush models. From everything I could find it’s either too many complex shapes left as world brushes, or you have a leak. Could you post the compile log? Might need to do a quick compile.

func_brush wouldn’t effect this would it?