I getting error “Too many brush models in map, max = 1024” while compiling map.
I know why, but i have some questions about it:
- How do i check how much brush models i have on map?
- Is func_detail affect on this number?
- There is any parameter to ignore limit?
[editline]26th April 2015[/editline]
Oh lol, now Hammer stoped compile Brush models at all. :\