So I’m making a circular room with walls that expand outward at the top, everything works fine and looks good, until I save and re-open the map.
Upon re-opining the walls are all in different positions on the grid and non of them are aligned. I take time to carefully place EVERY vert on grid in the same spot so everything is lined up.
This is what happens when I open the map:
After this I take more time to re-align every single vert so it is on grid with the lower walls(selected in image one) that are not effected by the problem.
At this point it looks good like I want it :
Everything is fine now right? well as part of a failed attempt to fix everything I grouped the walls together and copied them (and the roof) and placed it off to the right of the original. (This next image is what everything should look like)
I then took the original brushes and made them one big Func_detail to (hopefully) make source think it is all one object. I then saved and closed the map, and re-opened it and guess what:
The SAME thing happens again. All the brushes in this group are unaligned and not as I want them.
here is a fifth and final image that is close to image 3 so you can see the changes
So, can anyone tell me why this is happening ? P.s. I did not compile the map the whole time here, not at all, only saving the vmf and opining it was done. Thanks.