brushes not showing up on map?

I’ve recently been making a map and have run into a little problem while doing so. My brushes aren’t showing up in-game, though they appear to be there on Hammer.

http://cloud-2.steampowered.com/ugc/595883045927304969/2AEFDC8279D2DCA420516103187B27FAA02E7F24/

  • In game

http://puu.sh/3BGJu.jpg

  • In Hammer

Here’s the compile:



** Executing...
** Command: "c:\program files\steam\steamapps\voidedstrike\sourcesdk\bin\source2009\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\voidedstrike\half-life 2\hl2" "C:\Program Files\Steam\steamapps\voidedstrike\sourcesdk_content\hl2\mapsrc\eft_six_feet_under.vmf"

Valve Software - vbsp.exe (Sep 15 2011)
4 threads
materialPath: c:\program files\steam\steamapps\voidedstrike\half-life 2\hl2\materials
Loading C:\Program Files\Steam\steamapps\voidedstrike\sourcesdk_content\hl2\mapsrc\eft_six_feet_under.vmf
Could not locate 'GameData' key in c:\program files\steam\steamapps\voidedstrike\half-life 2\hl2\gameinfo.txt
Patching WVT material: maps/eft_six_feet_under/nature/blendrockgrass004a_wvt_patch
Patching WVT material: maps/eft_six_feet_under/nature/blendcliffgrass001a_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\steamapps\voidedstrike\sourcesdk_content\hl2\mapsrc\eft_six_feet_under.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
Displacement 14 has bad geometry near -2624.00 -4640.00 -465.16
Can't compile displacement physics, exiting.  Texture is NATURE/BLENDROCKGRASS004A


** Executing...
** Command: "c:\program files\steam\steamapps\voidedstrike\sourcesdk\bin\source2009\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\voidedstrike\half-life 2\hl2" "C:\Program Files\Steam\steamapps\voidedstrike\sourcesdk_content\hl2\mapsrc\eft_six_feet_under"

Valve Software - vvis.exe (Sep 15 2011)
4 threads
reading c:\program files\steam\steamapps\voidedstrike\sourcesdk_content\hl2\mapsrc\eft_six_feet_under.bsp
reading c:\program files\steam\steamapps\voidedstrike\sourcesdk_content\hl2\mapsrc\eft_six_feet_under.prt
 599 portalclusters
1726 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow:          0...1...2...3...4...5...6...7...8...9...10 (235)
Optimized: 751 visible clusters (0.00%)
Total clusters visible: 143382
Average clusters visible: 239
Building PAS...
Average clusters audible: 598
visdatasize:84728  compressed from 95840
writing c:\program files\steam\steamapps\voidedstrike\sourcesdk_content\hl2\mapsrc\eft_six_feet_under.bsp
3 minutes, 55 seconds elapsed

** Executing...
** Command: "c:\program files\steam\steamapps\voidedstrike\sourcesdk\bin\source2009\bin\vrad.exe"
** Parameters:  -game "c:\program files\steam\steamapps\voidedstrike\half-life 2\hl2" "C:\Program Files\Steam\steamapps\voidedstrike\sourcesdk_content\hl2\mapsrc\eft_six_feet_under"

Valve Software - vrad.exe SSE (Sep 15 2011)

      Valve Radiosity Simulator     
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\voidedstrike\sourcesdk_content\hl2\mapsrc\eft_six_feet_under.bsp
Setting up ray-trace acceleration structure... Done (0.49 seconds)
404 faces
3684388 square feet [530551872.00 square inches]
8 Displacements
930927 Square Feet [134053568.00 Square Inches]
404 patches before subdivision
5052 patches after subdivision
0 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (3)
transfers 45591, max 135
transfer lists:   0.3 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0114 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (7)
Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                  6/8192           72/98304    ( 0.1%) 
brushsides              36/65536         288/524288   ( 0.1%) 
planes                  88/65536        1760/1310720  ( 0.1%) 
vertexes               437/65536        5244/786432   ( 0.7%) 
nodes                  515/65536       16480/2097152  ( 0.8%) 
texinfos                 8/12288         576/884736   ( 0.1%) 
texdata                  3/2048           96/65536    ( 0.1%) 
dispinfos                8/0            1408/0        ( 0.0%) 
disp_verts            2312/0           46240/0        ( 0.0%) 
disp_tris             4096/0            8192/0        ( 0.0%) 
disp_lmsamples      225962/0          225962/0        ( 0.0%) 
faces                  404/65536       22624/3670016  ( 0.6%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces               26/65536        1456/3670016  ( 0.0%) 
leaves                 517/65536       16544/2097152  ( 0.8%) 
leaffaces              396/65536         792/131072   ( 0.6%) 
leafbrushes            194/65536         388/131072   ( 0.3%) 
areas                    1/256             8/2048     ( 0.4%) 
surfedges             1736/512000       6944/2048000  ( 0.3%) 
edges                  915/256000       3660/1024000  ( 0.4%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips              0/32768           0/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices             0/65536           0/131072   ( 0.0%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      305312/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       84728/16777216 ( 0.5%) 
entdata               [variable]         242/393216   ( 0.1%) 
LDR ambient table      517/65536        2068/262144   ( 0.8%) 
HDR ambient table      517/65536        2068/262144   ( 0.8%) 
LDR leaf ambient       322/65536        9016/1835008  ( 0.5%) 
HDR leaf ambient       517/65536       14476/1835008  ( 0.8%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/209588   ( 0.0%) 
dtl prp lght          [variable]           1/4        (25.0%) 
HDR dtl prp lght      [variable]           1/4        (25.0%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]      106871/0        ( 0.0%) 
physics               [variable]        2288/4194304  ( 0.1%) 
physics terrain       [variable]        7942/1048576  ( 0.8%) 

Level flags = 0

Total triangle count: 824
Writing c:\program files\steam\steamapps\voidedstrike\sourcesdk_content\hl2\mapsrc\eft_six_feet_under.bsp
14 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\voidedstrike\sourcesdk_content\hl2\mapsrc\eft_six_feet_under.bsp" "c:\program files\steam\steamapps\voidedstrike\half-life 2\hl2\maps\eft_six_feet_under.bsp"



Anyone have any idea what the problem might be?

As the above error shows, your map probably isn’t even compiling due to the error. The result you’re getting is probably an old version of the map. To fix the error, look at the solution in the above image.

Next time, just run your compile logs through the Interlopers Error Checker. It’ll give you a nice set of results, like the one above.

edit-
Also, just as a tip from a fellow mapper, it’s always best to save different revisions of your map as you make big changes. (I.e: v1, v2, v3, v4…) This helps so you have back-ups of working versions in-case anything goes wrong like it did here, and helps eliminate errors. Plus it’s tidy. :slight_smile:

Problem solved, thanks.