BUG IN Procgen10

Problem in procedurally generated map, seed 666 size 4000. Bug on the respawn! Im fly around all respawn point and i kicked on bug resp. Many people dont enter on server becouse spawn in bug.

[8/7/2015 12:33:54 AM] joined [windows/76561198160433371]^M
[8/7/2015 12:34:01 AM] disconnecting: Object reference not set to an instance of an object
  at PlayerNameTag.Initialize (.BasePlayer player) [0x00000] in <filename unknown>:0 ^M
  at BasePlayer.ClientInit (ProtoBuf.Entity info) [0x00000] in <filename unknown>:0 ^M
  at BaseNetworkable.ClientSpawn (ProtoBuf.Entity info) [0x00000] in <filename unknown>:0 ^M
  at Client.CreateOrUpdateEntity (ProtoBuf.Entity info, Single time) [0x00000] in <filename unknown>:0 ^M
  at Client.OnEntities (Network.Message packet) [0x00000] in <filename unknown>:0 ^M
  at Client.OnNetworkMessage (Network.Message packet) [0x00000] in <filename unknown>:0 ^M
  at Network.Implementation.Raknet.Client.HandleMessage () [0x00000] in <filename unknown>:0 ^M

666, 4000. You playing on rusted metal 2.0?

Rust experimental