[BUG] Weapon.GetViewModelPosition being called but not doing anything?!

So uh, after the recent update it doesn’t look like GetViewModePosition does anything… anyone else getting this?

this is an simple example of what is used but with no result

function SWEP:GetViewModelPosition(pos,ang)
    return pos + ang:Forward() * 10,ang

Yeah, it’s been broken. Ironsights in TTT (which use GetViewModelPosition) are exhibiting the same behavior. Walk speed slows, a bit of zooming in, aiming reticule tightens – but the gun doesn’t move from its normal position.

Yep GetViewModelPosition is broken :(. Hope this gets fixed soon.