So uh, after the recent update it doesn’t look like GetViewModePosition does anything… anyone else getting this?
this is an simple example of what is used but with no result
function SWEP:GetViewModelPosition(pos,ang) return pos + ang:Forward() * 10,ang end
Yeah, it’s been broken. Ironsights in TTT (which use GetViewModelPosition) are exhibiting the same behavior. Walk speed slows, a bit of zooming in, aiming reticule tightens – but the gun doesn’t move from its normal position.
Yep GetViewModelPosition is broken :(. Hope this gets fixed soon.
https://docs.google.com/document/d/1y9D-UqLJVaJvCE3r1LUqO7Lf-njSkDDunXOrI-F-8dQ/edit#heading=h.930awgqd9o0a