Build It! Servers. SpaceBuild 3 - Combat

Hey Guys, as you can see by the title we are running a SpaceBuild 3 server which is hosted by BioServers. For people who have never used SpaceBuild 3 will not understand the joys of playing it. People who have played it knows how good it is to play SpaceBuild 3 and be able to have fights in space. I invite everyone to come and join me on my server to build ships, form teams and then have a huge space war. Hope you guys will join.

Server IP/Port: 109.169.52.85:27015

Dedicated/Listen: Dedicated

Country/Location: UK, London

Password: N/A

Gamemode: SpaceBuild 3

*Wiremod, Wire Rings, Wire Extras :: SVN Version
*SBEP :: SVN Version
*SpaceBuild 3 :: SVN Version
*E2 Extentions Installed
*Admin Mod is Evolve, Includes a Few Plugins
*Weight Stool
*Smart constraint
*Nocollide multi
*Super Multi Parent
*Many More…

E2 Fuctions:

RD FUNCTIONS

E:rdIsNode() - Returns 1 if the entity is a resource node
E:rdIsPump() - Returns 1 if the entity is a resource pump
E:rdIsValve() - Returns 1 if the entity is a resource valve
E:rdIsDevice() - Returns 1 if the entity works with resource distribution 3

E:rdCapacity( “resource name” ) - Returns the capacity of an RD entity.
E:rdNetCapacity( “resource name” ) - Returns the capacity of the entire network the entity belongs to

E:rdAmount( “resource name” ) - Returns the amount of a resource available

E:rdNetID() - Returns the ID of the network the entity belongs to

E:rdResourceList() - Returns an array containing all of the resources that are stored or needed in a network. ONLY WORKS ON A RESOURCE NODE ENTITY!

E:rdNetEntities() - Returns an array containing all of the entities connected to the current entity. ONLY WORKS ON A RESOURCE NODE ENTITY!

E:rdLinkedNets() - returns an array containing all of the node entities linked to the current network. ONLY WORKS ON A RESOURCE NODE ENTITY!

E:rdPumpSend(“resource”, amount) - Sends an amount of resource to another pump, if connected to one (max is 50 per E2 tick/interval). E must be a pump entity for this to work.

E:rdPumpReceive(“resource”, amount) - Takes an amount of resource from another pump entity, if connected to one (max is 50 per E2 tick/interval). E must be a pump entity for this to work.

E:rdPumpConnect(ent) - Connects a pump to another pump entity. Both entities must be pumps otherwise the function will do nothing. :stuck_out_tongue:

E:rdPumpDisconnect(ent) - Disconnects a pump entity, if it was connected to another pump.
E:rdPumpConnected() - Returns 1 if the pump is connected to another pump.
E:rdPumpConnectedTo() - returns the entity ID of the other pump, if connected to one.
E:rdPumpName() - Returns the name of a pump (e.g. pump_319)
rdInstalled() - Returns 1 if resource distribution (and CAF obviously) is installed

SB FUNCTIONS

sbStars() - Returns an array containing the positions of every SB star on the map
sbPlanets() - Returns an array containing the positions of every SB planet on the map.
Does not return an array of entities for obvious reasons (moving planets, etc)

E:sbEnvName() - Returns the name of the environment the RD/LS/SB entity is inside
E:sbEmptyAir() - Returns the percentage of empty air in the environment
E:sbGravity() - Returns the gravity level of the environment
E:sbPressure() - Returns the pressure level of the environment
E:sbHydrogen() - Returns the percentage of hydrogen in the environment
E:sbNitrogen() - Returns the percentage of nitrogen in the environment
E:sbCO2() - Returns the percentage of carbon dioxide in the environment
E:sbOxygen() - Returns the percentage of oxygen in the environment
E:sbTemperature() - Returns the temperature of the environment

SB SUIT FUNCTIONS

E:sbSuitO2() - Returns the oxygen level of a player’s suit, if a player entity is used
E:sbSuitEnergy() - Returns the energy level of a player’s suit
E:sbSuitCoolant() - Returns the coolant level of a player’s suit

I am open to suggestions, Please rate and comment my server on this page. Thank you

Pictures, please.

What you would like Pictures of?

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