Build to fight Gamemode

I want to make a gamemode where…

-2 teams
-defense on top of cliff (or something else)
-offense on bottom of cliff
-offense has ability to spawn props
-offense has tools (weld,fins,hydraulics,hinges) etc
-offense builds stuff to get to top of cliff and take over defense
-defense has limited props to spawn
-defense has tools
-there is a time limit to build things and then when time runs out, they attack
-defense has castle or tower?
-each player gets one life
-several rounds
-offense wins if they either kill off defense or get remaining players to top of cliff
-defense wins if they defend cliff for <number of minutes> or if all offense is killed

The map doesnt have to be a cliff, it can cycle through maps and choose river, cliff, canyon, etc

Tell me if this sounds like a good idea and if you like it, you should help me to make it.

NOTE: I have a server that holds 100 slots so this would probably be a really good gametype!

If you have modifications to the idea or something just post them below!

Good idea? Yes-No

I actually really like this idea. I would have to say Yes.

Build server? 100slots? i smell lag so my answer is no.

I think it’s somewhat unbalanced, but could work. Though, you shouldn’t suggest gamemode ideas here and rather put them in the Lua requests forum, otherwise it’ll be ignored.

Unless of course you’re planning to make this yourself.

Isn’t FortWars already somewhat like this?