-defense on top of cliff (or something else)
-offense on bottom of cliff
-offense has ability to spawn props
-offense has tools (weld,fins,hydraulics,hinges) etc
-offense builds stuff to get to top of cliff and take over defense
-defense has limited props to spawn
-defense has tools
-there is a time limit to build things and then when time runs out, they attack
-defense has castle or tower?
-each player gets one life
-offense wins if they either kill off defense or get remaining players to top of cliff
-defense wins if they defend cliff for <number of minutes> or if all offense is killed
The map doesnt have to be a cliff, it can cycle through maps and choose river, cliff, canyon, etc
Tell me if this sounds like a good idea and if you like it, you should help me to make it.
NOTE: I have a server that holds 100 slots so this would probably be a really good gametype!
If you have modifications to the idea or something just post them below!
A pretty interesting idea ol’chap, but maybe thee gamemode, might be better on a river like map. Maybe thy offense could build bridges and primitive metal cars, but the defense’s castle (tower) has to be fragile. I say good idea.