I’m working on two Sonic character models…
I’ve exported the model and sequence, but I’m stuck making a collision mesh.
The model I’m making I plan to be a ragdoll, so the model is rigged with a HL2 skeleton scaled to size. But no matter how many times I’ve tried, or how many tutorials I’ve read, It doesn’t seem to work.
I apply smoothing groups, textures, merge meshes. Everything. But I think I’m struggling on enveloping the mesh with the skeleton and actual creating it. I’m using XSI, and when I export, I tell it to export as a physmodel, but it rotates it 90 degrees… I don’t know if it’s the model I actually create for the collision.
But any help would be great; I’m ready to give up on the damned models .