About MeHello, everyone!
I am Saandy, A game developer turned mapper from Sweden.
My greatest hobby has since 2014 remained building experiences, and programming has always been the ultimate means towards realising my creativity, but starting in the middle of last year with the release of the Alyx modding tools, I was introduced to mapping as a new hobby.
Since day one I intended for this map to be as close to the reference material as possible, and I feel reasonably accomplished looking on the outside of the castle bare some yet to be added windows and other detail. Reference material can be quite missleading however, as after each film they released, either for the fun of it or because they realised they needed the castle to look different for the story to make sense, they rearranged the castle by moving, adding and removing big parts of the structure.
My end goal for this project is to bring a detailed map of hogwarts into S&box, and to release the map for people to use in Roleplaying servers, as I believe that the RP scene has the potential to be huge for S&box. RP still lives on in Garry’s mod, but Source 2 and S&box bring with them new possibilities as well as a modern and user-friendly toolset (most of the time).
This map is based mostly on the Half-Blood Prince version of the castle, which I think strikes the perfect balance between nostalgia and function.
Please keep in mind that this is not a finished project, and that certain areas might be a little rough!
The first thing I built was the boathouse where the firstyears arrive with the boats on their first day.
The steps connecting the boathouse to the viaduct courtyard was particularly annoying to make, as they seem to go everywhere! I have learned a bunch since I built this, and I might rebuild it in the future. I am torn between this simpler and early version, or the version seen in the final movie, which is more detailed and grand.
(Also, i’m keeping my eyes on the S&box water!)
The courtyard in front of the Great Hall! I have struggled with creating a nice texture for all the big towers and walls, and I have grown to like the current one even if it the tiling is a little bit too noticeable.
This bridge connects the west and east side of the castle. It is modular, which came in handy when the entire east wing of the castle had to be rotated to make other areas of the map connect properly, and as a result the bridge had to be longer.
The East Wing
Untextured and unfinished, but still interesting to look at.
A place for leisure and recreation. The transfiguration classroom is to be located close to here.
That half-circle tower is the astronomy tower.
All the detail of this bridge was made inside the hammer editor!
The Scaffolding is a tilemesh, and the bridge segments are prefabs.
Built for and heavily featured in Prisoner of Azkaban, The clock in this tower rings when classes start or finish (and when you use a Time-Turner)
The Great Hall
There are supposed to be gargoyles lining the inside walls. I made the gargoyle badger for Hufflepuff, but the wings didn’t line up with the walls because I didn’t bother to check! Always make sure your work isn’t a waste of time.
The Entrance Hall
The hub connecting the exterior to the Great Hall and the Grand Staircase.
The Grand Staircase
One of the most iconic places from the movies, which never appears in the books.
The painting frame texture is taken from a picture I took whilst visiting a castle here in Sweden!
This area is huge, and it doesn’t really connect to anything! The Whomping Willow used to stand here, but was moved for the third film onward.
This is how the map is going so far.
If you have any ideas or objections, you can find me on twitter @eriksaend
or on discord: Saandy#9959
I would love to hear your feedback!
I will be showing more of my progress in the future, when I have something cool to show!