Everybody knows func_breakable_surf, right? It’s the glass that, when you hit it, it turns all spiderwebbed with cracks and you can break off parts of it.
The problem I have is that, when firing a bullet through a window, it damages the glass (normal) but does not proceed to damage, say, a player behind the window. And I feel like this is counter-intuitive and wrong.
Does anybody know of an easy solution to this? Is there some flag I can set on the bullet structure so that they properly penetrate? Is there some flag I can set on the windows themselves?