Why useing this=
Tired of instahit bullets like nearly every weapon has?
Hate physical bullets, cause they tend to eat up much server cpu with a automatic weapon and also spaz around from time to time?
What this lib does:
It adds one global function to create a new bullet, with all needed settings
Startpos is quite selfexplaining,
movevector is in case of a Swep self.Owner:GetAimVector()*speed of bullet (Note this is the speed per tick, garrysmod servers normally run at tickrate 33)
effectfull is the effect used to visualize the bullet, a example is added called “tazer”
timetofly is the time the bullet should fly in seconds
dmg is also self explaining
force is the force that the bullet inflicts when it hits something
owner is the Entity/Player that shoot the bullet.
If the owner is not present anymore worldspawn will be used (Aka Player fires and disconnects before bullet hits something)
When shooting through glass the bullet skips a litte distance, this will be fixed soon.