Would it be possible to have bullets pierce multiple targets? If so, how would I set it up, and control how many targets it could pierce through? (For Example, one round being set to be able to pierce through 3 Metrocops.)
Non physical bullets (the normal trace shit), you can trace forward and if it hits something add it to the filter, trace again, until you have done it sufficient times.
Check out how my mass driver cannon pierces entities.
It ain’t the best code in the world, but it works.
Ah, thanks. This’ll do what I need it to, so that works well enough for me.