I am just wondering if there exist a button function on which player press the button and lose certain amount of money which is set up for the button, and when he buy it the item lets say a ak47 goes in his inventory or drops on the floor.
no theres no button function which takes the players money and spawns a ak47
hope this helped you out!
By button, do you mean keyboard key or a func_button entity on the map?
I assume you mean VGUI and derma buttons, you’d do something like this (but not literally this since stuff is missing)
button.OnClick = function()
net.Start( “someClickFunc” )
net.Recive( “someClickFunc”, function( len, ply )
– Do shit
And add your network strings somewhere as well.
Yes derma buttons, but i need a function like i mentioned in upper message. This confuses me.
I just posted an example above your post. There is no predefined function for what you want to do, and the things you want are server-side, which is why you use the net library for this.
I already know that. Thank you.