C# code issue preventing users from joining servers

I’m the owner of a server and the number of users who are unable to connect for this reason continues to grow. This is affecting many servers, I’ve found many threads about the issue with no good answers or recognition of the issue from you guys.

I don’t see this anywhere on the public issue tracker. All we want is to know that your team is aware of the issue and that it’s a priority to make the game playable for these people. Thanks.


(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

System.NullReferenceException: Object reference not set to an instance of an object

at #=q7stzCc3yMiBGhiz$UFZYvQ==.#=qCkNKr$l6syKukGBcD4QBfw== (.#=qRk2Bvbu93lU6FsjhPtyGeYPSwbaJELFjf8gJRKjfL8Q= #=qgrYxEKeIGH_YCFkj0AO_kw==, NetworkLogFlags #=q14__icUxJiFxwKqbTIQC6A==) [0x00000] in <filename unknown>:0

Error in the connection routine. Had this happen to me a few times.

Perhaps they should wrap the script in additional Exception Handlers (Try Catch Finally) and pin point that.