Was thinking about what would happen if there was no wipe, basically there’s still hundreds of people with kevlar/C4. So a wipe is pretty obvious is the game doesn’t want to get reviews saying that you can’t actually start playing the game. But what about 1 week later if a group of 4 friends want’s to start playing, or even 2 days later. Even 2 days later, they will be starting out at a severe disadvantage. The same thing with people that play casually; how can this game expect to tend to people that play twice a week, or people that start playing 1 month after the server wipe? They’ll be playing with the majority of people who play hardcore, i.e. getting kevlar and C4 and raiding people with that gear.
The only way I can see to fix this is to lower the end game content’s drop rates SEVERELY. Make it so to get the 2nd to best gear (let’s just say leather) it take’s a day or even less; and then kevlar and things like C4 can have extremely low drop rates, even then the max you can get in lets say 2 weeks of playing is 1 piece.
Looking for some ideas here guys, because the way I see it hardcore players+current drop rates = casual players getting pissed off and stopping playing.
Helks idea, verbatim : “What I want to do is make it so researching an item destroys the item you are researching in exchange for a percentage of a blueprint… so maybe you need to cannibalize 4 m4’s to learn how to make one” - This seems like a really good idea.