Myself and quite a few guys have managed multiple servers at one point, and have logged many many hours in this game. We have played through Legacy and current Experimental, and we are absolutely the pirates the care bears don’t want to see.
I wanted to say that the game in its current state should not have C4, as there is plenty of balancing work that needs to be done. It has once again created that end game atmosphere that was present in legacy. The people that have the C4 own the map, and anyone trying to establish pretty much get raided nightly. I thought that with the reinforced steel upgrade path it would be the balance that hinders raiding ease of access, but all I see when I run around maps now it reinforced steel houses with single holes blown into them that grants access to the juicy booty.
Before C4 in Experimental, in my groups opinion, it was a blast to raid by having to chop down walls. The time it took to cut through someones walls granted the defender enough to defend himself especially if the wall you just chopped down led to another wall that needed to be chopped. Before we would have to setup a forward base with windows to watch their structure looking for opportunities to pop off the defenders in their own windows and roofs. While at the same time you had a couple extra guys with hatchets trying to break down a wall so we could breach. The balance was perfect, and both sides if armed enough and had the man power, could fight off an attacking raid or attack a well fortified structure. Hell I have memories of a couple raids lasting 2 hours of constant back and forth firearms combat.
Now its just drop C4, duck and cover, and then breach… BORING! And half the time, to first sign of a explosion and the defenders either flee or suicide run into you. This isn’t strategy, this you taking away the destroy mechanic out of the hammer that needed a cabinet to authorize, into a destroy mechanic that doesn’t need a cabinet. I mean the reward of getting to destroy the entirety of the defenders structure was bounty enough, but you had to work for it.
Anyhow, just some food for thought. Im sure there is plenty of change coming to this game, but this is the first time since the Experimental release that IMO you have taken a step backwards. The previous raiding system was much more entertaining, emergent, and down right action packed.
Good luck to you.