I’ve decompiled a view model, and now I’m trying to figure out how to configure the bones to work with the new c_ viewmodel system. The model I’m using has fewer bones than the medkit example from: http://wiki.garrysmod.com/page/Using_Viewmodel_Hands
How would I go about replacing the bones with the new ones? When I try to remove or edit bones it messes up the animation. I know it’s possible because the Counter-Strike: Source bones had to be replaced in-order for this system to work. I’m just having trouble understanding how it is done.
[editline]3rd July 2014[/editline]
I’m going to try what this link mentions.
Nevermind, I can’t because the bone names are different