c_model fingers broken?


I’m making a bow swep, but for some reason the fingers on the right hand are completely twisted. In blender they look fine but not ingame.



It’s not the c_models i’m using as all the hands do that.

QC: http://pastebin.com/YjPQvAcB

Model: http://www.mediafire.com/download/ttmmgm2oct4r1my/bow.zip

Check the animation smd’s and see if the bone positions in the reference smd are the same as the bone positions in the first few frames of other animation smd’s.

The finger bones could have a different name in blender, I’ve accidentally done that before.