**Call of Duty 1 and United Offensive Character Models in Base Pose (Textures in .png format)
**
-Americans
-Russians
-Germans
-British
-Resistance
http://imageshack.us/a/img690/3417/34mc.jpg
http://imageshack.us/a/img819/892/n5hn.jpg
http://imageshack.us/a/img443/6375/sqye.png
http://imageshack.us/a/img191/6191/lzfs.png
Download:
Someone wants a tutorial of this?
Tools
-GLXtractor
-COD Mod tools (CodRadiant)
-Call of duty installed
- Decompress all .pak files in main folder
- Run GLXtractor, chosee app (codradiant) and change the following things:
http://imageshack.us/a/img834/8413/41r.png
select “start application”
- now in codRadiant load a model (press the right button of the mouse over the grid, go to misc and select “model”
http://imageshack.us/a/img802/9634/hhza.png
select a character body or head model
http://imageshack.us/a/img9/6964/41e6.png
http://imageshack.us/a/img194/1926/fdw7.png
now over the preview window hold the right button of the mouse and press the capture buttons of GlXtractor (default is ctrl+shift+f) ------Repeat several times
now go to C:\Users"your_user"\Documents\Xtracted (default path) and here are your model and textures.
- now, use noesis for load the .obj files and flip the uv maps because 3ds max can’t show the models
http://imageshack.us/a/img812/5500/oion.png
Note: maybe in 3ds max you must detach polygons for load textures.