Call of Duty Advance Warfare [WIP] "Next-gen Kevin Spacey"

So I guess they finally pulled off a “next-gen” Call of duty, someone was bound to create a thread requesting models soon so I thought hey why not make one with a proper OP.

Possible Dumb Thread Questions
Question: Plz gib models dl link??!

Question: Ninja_ripper isn’t working??!!
Answer: Advance warfare is a 64bit game, ninja_ripper only works for 32bit games.

System Requirements
OS: Windows 7 64-Bit / Windows 8 64-Bit / Windows 8.1 64-Bit
Processor: Intel Core i3-530 @ 2.93 GHz / AMD Phenom II X4 810 @ 2.60 GHz
Memory: 6 GB RAM
Graphics: NVIDIA GeForce GTS 450 @ 1GB / ATI Radeon HD 5870 @ 1GB
DirectX: Version 11
Network: Broadband Internet connection
Hard Drive: 55 GB available space
Sound Card: DirectX Compatible

OS: Windows 7 64-Bit / Windows 8 64-Bit / Windows 8.1 64-Bit
Processor: Intel Core i5-2500K @ 3.30GHz
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GTX 760 @ 4GB
DirectX: Version 11
Network: Broadband Internet connection
Hard Drive: 55 GB available space
Sound Card: 100% DirectX 9.0c Compatible 16-bit

Engine Information
Runs on a modified version of the original IW engine

Current Tools:
Sound PAK Extractor for AW - >
Exporter Tools:
Lime64 (updated for AW)

Lime exported model pics[/t]


Time to check out Tom’s website…

i guess the textures are quite


Here’s something important to mention, if you plan on ripping/porting anything multiplayer do so from the menu. The 3D character models of your character in the menu are much higher quality than in the actual game.

[editline]5th November 2014[/editline]

I think it’ll be different for campaign however as while I’m not entirely sure Campaign models are generally higher quality. Not an impossible thought considering the graphical differences between SP and MP.

[editline]5th November 2014[/editline]

It’s generally worth mentioning this game has a lot of models worth porting for multiple purposes, one more primary in mind would be head resources from the campaign. Sorry if I’m rambling but this CoD is great in comparison to previous releases and they’ve done a fantastic job.

[editline]5th November 2014[/editline]

Also no more shitty Dunn head woo.

the game is 64-bit and afaik it doesn’t work with ninjaripper because of that.

Ninjaripper is never used for Call of Duty model extraction anyway (as far as I know) so I don’t see the issue. Also what part of my statement are you referring to.

This bit

He never mentioned ninjaripper in there.

He mentioned ripping which made me think of ninjaripper and 3dx ripper etc

Really, today is premiere, chill out.

Well, this is running on a modified version of the IW engine, and we got plenty of experience porting from there.

the counter-strike community will be extracting and converting models in no time, anyway. They always do, somehow

Russians. What else needs to be said? :v:

But seriously though, it does usually tend to be Russian sites in the CS community that seem to have the CoD-related ports first from what I’ve noticed.

The Russians have a shitload of COD ports no matter from what game.
BO1, BO2, WAW,…

Eh, I’ll probably rent it first for the campaign. If I like it, I’ll buy it from Gamefly for a discount. I do like the thought of customizing your multiplayer character with different armors. I think the same goes for different genders as well. Gives you that chance to stand out among the tons of the almost identical character models in MP from the last games.

I’m just looking forward to some model packs from this so I can have my fun with some of it.

thats getting old reaal fast

Image PAKs are compressed with different compressions not as easy as ghosts this time around :confused:

This game is 100% better then Cod Ghost i was able to max out my graphics on AW while no amount of messing with the graphics fixed how bad ghost was optimized for pc.

Although i still can’t get over how lazy they got with compression and organisation on pc for Ghost and this game,i feel you could throw all the .ff files for your custom character into maybe 1 or 2 .ff files maybe 3 and put everything back in it’s folders like it was for black ops 2 cause everything is thrown right into the main folder where the exe is at and it’s just stupid.

Hell i bet GTA5 for pc will be lower in file size then this game and it’s now gonna be a 3rd and first person game…

I need more 3D Kevin Spacey in my life. I said I when the game was announced and I’ll say it again: If I get the head files, I will make all of the morph targets needed for FACS. I think this is the perfect project to try and match the actor’s face instead of going against a base. COD still has the dead eyes/flapping lips problem. Let’s kick it up a notch!

Adding to what LT said, take a look at his ingame model
(click the picture)

thats some fine detail there