Calling stuff clientside from a serverside hook

Newbie question I know, but how do I call something clientside (Such as printing something to a client’s screen/chatbox), from inside of a serverside function?

**[G.PrintMessage

http://wiki.garrysmod.com/favicon.ico](wiki.garrysmod.com/?title=G.PrintMessage)**

that what you looking for?

You would send a [**user message **

http://wiki.garrysmod.com/favicon.ico](http://wiki.garrysmod.com/?title=User_Messages) to a client inside the hook. What exactly do you want to do?

If you’re really lazy you can use SendLua("")

Just make sure you’re not sending the player’s name or any input from a player.

Overv: Specifically, I want to print a message in the center of a SINGLE player’s screen when they try to use a restricted tool on my modified SB3 gamemode

ply:ChatPrint("")

Is this what your looking for? >.<

Ah yes dorfy, thank you!
I didn’t think to look at the player object methods…