cam.Start3D2D

So, you know now i’m making a Roleplay Gamemode. Actualy i try to render string in front of each doors of the rp_evocity_v33x map.

However, when i check the wiki about cam.Start3D2D, it says that i need to call cam.Start3D or cam.Start2D. Witch one do i need to take ?

If it’s the cam.Start3D then help me finiding args to this method because i never seen a method that was taking as complicated parameters as that…

I already have a table stocking every door entity ID and associate them to a name. If you want the little part of code i’ve done then here :



surface.CreateFont( "DoorInfo", {
	font = "Arial",
	size = 18,
	weight = 400,
	blursize = 0,
	scanlines = 0,
	antialias = true,
	underline = false,
	italic = true,
	strikeout = false,
	symbol = false,
	rotary = false,
	shadow = false,
	additive = false,
	outline = false,
} )

hook.Add("HUDPaint", "Realistic_Roleplay_Door_Renderer", function()
	local entity = LocalPlayer():GetEyeTrace().Entity
	if (IsValid(entity) and (entity:GetClass() == "prop_door_rotating")) then
		local entID = entity:MapCreationID
		for k, v in pairs(mapDoors) do
			local id = v[0]
			local name = v[1]
			if (id == entID) then
				local pos = entity:GetPos()
				--cam.Start3D2D stuff goes here
			end
		end
	end
end)


If you are going to use HUDPaint, which will also make the text draw on top of everything, you need cam.Start3D and cam.Start3D2D. If you are going to use a 3D rendering hook, such as PostDrawTranslucentRenderables, you only need cam.Start3D2D.