Can an entity be parented to the player?

I’m trying to parent an entity to a player, but what do I put in the “Parent” field in the entity’s properties?

I’ve tried “!player” (without the quotes) but it didn’t work. Is it possible at all?

it should be I’ve done it alot.
Oh you know what, what are you using to trigger it
If its a trigger_once or a trigger_multiple, you use !activator

Yeah just a simple logic_auto should to it, Onmapspawn> Object > Setparent > !Player.

So uhh, laptopman is right.