well, it decompiles fine, and I’ve got all the mesh weighting/uv layout and a rig, cause it was an mdl someone made, so that makes most of the ‘hard’ stuff done.
Now the question is:
What exactly do you mean ‘animate it’
Did you just want it to be a generic playermodel using the default gmod animations?
Did you want it to be animated to look/move like altair from the game?
Did you want it to be animated to look/move like altair from the game AND be a playermodel?
If you wanted it to be animated like altair, what animations did you need out of it? Running/walking? attack animations with the knife actually out (cause I COULD rig the knife on a separate bone, and have it be pulled out of the sheath and used).
Yeah. need specifics.