Can I change the shader of an HL2 Texture?

I’d like to change the shader of a texture from LigthmappedGeneric to UnlitGeneric without recreating the texture itself, any ideas?

Stupid guess, but just create a new vmt for it?



"UnlitGeneric" 
{ 
	"$basetexture"		"your texture here"
	"$vertexcolor" 		1 
	"$vertexalpha" 		1 
	"$nolod" 			1 
} 


Or is that more than you want to do?

Ahaha yeah that’ll do it I guess, thanks I really didn’t think of that.