Can see through prop.

So basically i was finished with a prop and with its textures, so i made their files and moved it to garrysmod addon folder. It would spawn ingame with its textures but then, this happened.

http://i.imgur.com/3NpFKQ2.jpg[/t]

As you can see this is a car prop, and you can see the seats though the car door.

Here is another one

[t]http://i.imgur.com/0XowIfW.jpg[/t]

This one you can see the engine of the car through the trunk

And the last one

[t]http://i.imgur.com/7QrHzUs.jpg

Can someone help?

In the VMT it could be set to


"
"VertexlitGeneric"
{
    "$basetexture" "path/to/tex"
    "$translucent" 1
}

"

if it is remove “$translucent 1”

Ahh yes thanks alot! That made it much much better.

I have another question, when i drag my car into the air with the psyhgun and unselecting, it slowly comes to the surface. I guees this has to do with the gravity. Can you give me the commands?

What is the .QC?

$modelname “ford_mustang_gt.mdl”

$BodyGroup “Mustang”
{
studio “ford_mustang_gt.smd”
}

$staticprop

$surfaceprop combine_metal

$cdmaterials “ford\mustang”

$sequence idle “ford_mustang_gt.smd”

$collisionmodel “ford_mustang_physics.smd”

Right click with the physgun to freeze the model

Haha lol, I mean the command in the .QC

Woops didn’t read the last part. Maybe $mass is what you’re looking for.

$mass <float|kilograms>
Manually set the mass of the model, in kilograms.
Tip: By default, the Player can +USE pick up 35KG max. The gravgun can pick up 250KG max. The portal gun can pick up 85KG max.


$modelname	"ford_mustang_gt.mdl"

$BodyGroup "Mustang"
{
studio "ford_mustang_gt.smd"
}

$staticprop

$surfaceprop	combine_metal

$cdmaterials	"ford\mustang"

$sequence idle	"ford_mustang_gt.smd" 

$collisionmodel	"ford_mustang_physics.smd"
{
	$mass 100
}

Thanks!