```
CheckVec = Vector(826, -1575, -115)
Vec1 = Vector(738, -1409, -16)
Vec2 = Vector(895, -1791, -143)
print(CheckVec:WithinAABox(Vec1,Vec2))
```

Unless I’m stupid, this should return true. It is inside of the box these two vectors make, right?

I really don’t understand

If the original value’s (CheckVec) xyz is between both Vec1 and Vec2, it should be inside of the box?

X: 738 < 826 < 895

Y: -1791 < -1575 < -1409

Z: -143 < -115 < -143

So why does it return false? In my gameworld my player’s position IS inbetween the two points…